Finally, we’re really putting all the efforts we can into this campaign, we want it to be perfect, and if that means delaying it again and again, so be it. We try to work as much as possible on it, but that’s not our top priority. Then, we all have a personal life and we can only work on the campaign on our spare time. Well… first, we’re only three, and not a whole company like Valve. How come it takes you that long to release this campaign? Nothing to worry about, it’s just that we had an early preview version marked 1.0 internally and we had to fix a few things before the real release so we figured it would be better if we just updated the version number to match our internal system. Why is the campaign first released in version 1.1? We don’t really see how easy it is as soon as you start using most of the features the game offers, but we’ll try. There’s missing models, and there’s missing Left 4 Dead 1 survivors (obviously), which means there’s also missing voices, and missing textures, and missing sounds, and missing entities (from the Crash Course update), and missing particle systems and missing infected populations, etc. We can’t guarantee the Left 4 Dead 2 port yet, because it’s not as easy as some people think is it to port a complex campaign like I Hate Mountains from Left 4 Dead 1 to Left 4 Dead 2. The campaign will initially be released for Left 4 Dead 1 and a Left 4 Dead 2 port should follow a few weeks months later. Update: The Left 4 Dead 2 version is now available. Will the campaign be released for Left 4 Dead 2?
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